When the target's health is at 5-6%, stop casting Barbed Trap and continue your rotation. It's really important to not lose Carve stacks for better DoT uptimes. If you see that your skills have no finished their durations, start spamming Detonating Siphon and Carve. While the skills from the Opening Rotation are flying out, cast the following in order:Īfter all of this, try to refresh your DoTs (damage-over-time) effects as best as possible as this is mostly a DoT rotation. Use your potion then cast the following skills in order: We position ourselves away from the target at approximately ~18 meters ingame. If you're on PC you can use an addon such as Dressing Room, Alpha Gear or Wizard's Wardrobe to swap out your bar setup. Note that a Nirnhoned one-hander weapon must be in the main-hand slot.īefore starting the parse, reduce your Stamina resource pool to 45-50%. The Maelstrom's Dagger: allNames: The Maelstrom's Dagger icon /esoui/art/icons/geardwarvenscavengeddaggera.dds: level: 1-CP160: quality: 1-5: value: 6-52: style: 14: trait: 7: type: 1: specialType: 250: equipType: 5: weaponType: 11: armorType: 0: craftType: 1: bindType: 1: armorRating: 0: weaponPower: 168-1335: traitDesc: Increases Physical. Heroism Potions will certainly be a consideration at least for raids due to Igneous Weapons from a Dragonknight. Potions-wise, it's the same case and will often go towards whichever resource you may need more of. If you don't and naturally have Minor Brutality from a Dragonknight that boosts Weapon Damage, you will go with Weapon Damage. If you are looking to play solo or if you are a beginner, the Magicka Sorcerer is very forgiving, as it has a. The ESO Magicka Sorcerer PVE build shines in both single target and AOE attacks and has fairly good sustain. If you have a Templar offering Minor Sorcery that boosts Spell Damage, then you will go with Spell Damage. The ESO Magicka Sorcerer PvE build is for players looking to complete solo or small group content with a well-rounded class. One thing to note for Jewelry Enchantments is that it could be either Spell or Weapon Damage depending on the raid compositions in Trials. For example, your Offensive Stats can now scale off of Weapon Damage, Max Magicka and Weapon Critical all at the same time as long as each one is the higher of their respective two. With raid compositions focusing on Penetration from sets such as Alkosh it lets us use mostly Medium Armor in raids and on dummy parses.Īll Offensive Stats now scale off of your highest stats as of Update 33 and into Update 34. High Isle's combat updates swung the pendulum of power from Magicka-hybrid to Stamina-hybrid specs in terms of Attribute allocations (64 Magicka to Stamina) and itemization (both sets are Medium armor based) and this includes the Necromancer.Ĭoral Riptide is a strong contender against Relequen - a set which relies on consistent Light Attacks to maintain its proc stacks - in many scenarios where you may need to change up focus and in some instances for single target even more than Relequen depending on the context of the fight.
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